Transforming Wellbeing
Transforming Wellbeing
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Envisioning the Theory of Transforming Wellbeing

  • Mediterranean Conference on Embedded Computing (MECO 2018) Slovenska Obala Budva, Opština Budva Montenegro (map)

Keynote at the 7th Mediterranean Conference on Embedded Computing (MECO 2018)

Stibe, A. (2018). Envisioning the Theory of Transforming Wellbeing: Influencing Technology and Sociotech Design. The 7th Mediterranean Conference on Embedded Computing (MECO). IEEE Conferences. Page 6. Keynote. June 10-14, 2018, Budva, Montenegro. [PDF]

Rapid technological evolution not only enables advanced innovations to emerge, but also requires to reconsider their effects on wellbeing. With novel technologies, such as artificial intelligence, smart sensing, blockchain, and autonomy, life changing transformations are inevitable. To succeed with these challenges, we have to be mindful about human nature playing its important role in every transformation. Research on human behavior provide principles that are applicable for creating novel technologies that go beyond solely improving their own performance, thus assisting with behavioral and attitudinal shifts in everyone involved. The Theory of Transforming Wellbeing (TTW) unifies knowledge about designing transforming technologies for wellbeing. It explains how technological innovations can go beyond limitations of traditional behavioral design and change management. 

The TTW embodies fundamental understanding of the essentials for designing successful transformations, known as Transforming Sociotech Design [1], Typology of Computer-Supported Influence [2], Persuasive Cities [3], Socially Influencing Systems [4], and Dark Patterns [5]. The theory empowers researchers and practitioners to create technologies that makes behavioral and attitudinal changes last. To achieve desired results in transforming lives, TTW envisions to help by guiding through all related emerging trends, such as behavioral economics, gamification, nudging, and persuasive technology.

  1. Stibe, A., Kjær Christensen, A.K., & Nyström, T. (2018). Transforming Sociotech Design (TSD). In: Ham J., Karapanos E., Morita P., Burns C. (eds) Adjunct Proceedings of Persuasive Technology. PERSUASIVE 2018. [PDF]
  2. Stibe, A. (2015). Advancing Typology of Computer-Supported Influence: Moderation Effects in Socially Influencing Systems. In Persuasive Technology (pp. 253–264). Springer International Publishing [PDF]
  3. Stibe, A., & Larson, K. (2016). Persuasive Cities for Sustainable Wellbeing: Quantified Communities. In M. Younas et al. (eds.): Mobile Web and Intelligent Information Systems (MobiWIS 2016), LNCS 9847 (pp. 271–282) [PDF]
  4. Stibe, A. (2015). Towards a Framework for Socially Influencing Systems: Meta-Analysis of Four PLS-SEM Based Studies. In Persuasive Technology (pp. 172–183). Springer International Publishing [PDF]
  5. Stibe, A., & Cugelman, B. (2016). Persuasive Backfiring: When Behavior Change Interventions Trigger Unintended Negative Outcomes. In Persuasive Technology (pp. 65–77). Springer International Publishing [PDF]